Contentious bill to clarify 'skill-based' games is tabled after wide debate

South Carolina Senate Committee (subcommittee) · February 17, 2026

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Summary

A bill to exempt 'skill-predominant' non-card games from the state gambling definition prompted a long debate over whether it would enable unregulated gambling machines; after competing legal interpretations and warnings about returning to an unregulated 'video-poker' environment, the committee voted to table the bill 13–9.

A bill intended to clarify that games and events in which skill predominates (for example, professional golf, stock-car‑related competitions, billfish or bass tournaments, tennis events and other non-card skill games) are not "gambling" prompted extensive debate and was tabled by the committee.

Proponents said the bill would restore legislative clarity after the Court of Appeals’ Dragon’s Ascent opinion created uncertainty about whether some electronic gaming machines fall outside existing gambling statutes. The draft explicitly bars interpretation that would permit electronic card-based games and contains language intended to protect certain sporting and tournament events.

Opponents argued the measure would create a path for unregulated, machine-based "skill" gaming akin to historical video-poker proliferation and urged caution; they pointed to experience in other states where ambiguous skill-game language led to a surge of unregulated machines. Law-enforcement (SLED) and a chief’s letter were referenced in the record; supporters noted SLED told the committee it does not intend to pursue civil enforcement against traditional events such as golf tournaments.

After extended floor debate on statutory language, enforcement risk and examples ranging from claw-machine fair games to paid-entry e-sports and pinball competitions, the committee moved and voted to table the bill 13–9. Sponsors said they may seek to refine language in subcommittee if the bill returns.