Citizen Portal
Sign In

Get Full Government Meeting Transcripts, Videos, & Alerts Forever!

Get email alerts on the Education topic

No spam. Unsubscribe anytime.

Program presenter describes game-design class as alternative pathway for students

2390377 · February 24, 2025
AI-Generated Content: All content on this page was generated by AI to highlight key points from the meeting. For complete details and context, we recommend watching the full video. so we can fix them.

Summary

Presenters described a class that teaches game design, software and the design process as an option for students not engaged in athletics or fine arts; students said the class is practical and provides a creative outlet. Enrollment details were not specified.

A program presenter described a class that teaches game design and the software behind it as a pathway for children interested in gaming, saying it offers skills that “they then go into learning the software that is behind designing the games, and then they put all those skills together to build the games within those softwares.”

The program presenter said the class is aimed at students who may not be athletes or involved in fine arts and who enjoy gaming: “So this program is, is designed for kids that have an interest in gaming, specifically with game design and how to take something, like, from the very beginning and use their creativity to build something that other people would be interested in playing.”

Students who spoke during the meeting described the class as engaging and useful. One student said, “I've always grown up playing video games, so I just thought it would be cool to actually see what it was like as a class. We kind of learn how to make the games.” Another student said the class provides a break from stress and a practical skill: “All my life, gaming has sort of affected us, like, a little break from everything I find stressful. So this class, I viewed it as, like, something that would be easy for me and I would actually probably use in the future.”

The presenter also characterized the broader industry as large and growing, saying, “the gaming industry is like a $500,000,000,000 industry right now,” and emphasized that students can pursue roles across art, music and other areas of game production. According to the presenter, the course covers game-design fundamentals, the relevant software tools and project-based work in which students build games.

The transcript did not specify where or by which agency the class is offered, enrollment criteria, or costs. No formal actions, votes or funding decisions were recorded for this item in the provided transcript.